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Real name: Deb M.

Location: Middle, Nowhere

Production: Miskatonic, New England

Character Name: Brunhilde G. Burroughs

House: House Virdis

Rank: Veteran

Hilde

About Me:

I am a complete fan of Thought Police Interactive Fiction. I can love no games like I love Arthur's Legacy and Zed Revolution! Sorry [trademark removed]!

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Hehehe! well, that should work for now. ;) i'll slap up some details later on. :D

Character Description:

Name: Brunhilde Gretchen (Friedmann) Burroughs
Age: 32                                     Gender: Female
Marital Status:  Widow                   Dependents: 1 (male infant)

Appearance: Standing at 5ft 8in tall and weighing 145lbs, Brunhilde is a relatively average looking woman. She has shoulder length brown hair with auburn highlights that become more apparent when she's been out in the sun. Her eyes, which are the only truly interesting feature about her, are a bright green, almost the shade of newly opened leaves. Her build is towards the wiry side, suggesting that the weight is most likely due to muscle rather then fat left over from her pregnancy. Brunhilde tends to favor 'mannish' clothes (jeans, overalls, etc.) most of the time and usually wears some form of hiking boot. Her hair is either tied up in a braid or pinned in a bun. On rare occasions, she will wear more effeminate clothes, at which time she seems somewhat self conscious.

Brunhilde wears her wedding band and engagement ring at all times. When engaged in some form of work where the rings can get caught in something, she will take them off and slip them onto a necklace she wears beneath her shirt. On occasion, this necklace will be glimpsed and the keen eyed will note she is wearing a small Thor's hammer on a black leather thong. When asked about it, Brunhilde will generally refuse to answer questions, stating only it is a private thing and then return it to hiding. These are the only items of jewelery she wears.

Her hands are roughened with work, though it seems she regularly attempts to soften them with some kind of moisturizer. A faintly lemon scent and the scent of lanolin will be in the air about her after she uses it. Brunhilde will have the scents of a stable around her at times. Her boots may or may not have muck on them, though she usually checks before she comes into the building.

Demeanor & Other Details: A realist and seemingly stoic, Brunhilde is very much the daughter of a German lineage. Brunhilde is direct in her speech and action, choosing to be as plain in communication as possible. It appears to be a habit acquired to prevent miscommunication. Privately and when she is comfortable, Brunhilde will be inclined towards more poetic and complex statements. She tends to shy away from public speaking. She is reserved in her actions and speech, at times making her seem aloof. Brunhilde highly values her privacy and the privacy of others, making a point of not intruding into conversations unless it is necessary. When caught unawares, Brunhilde seems on a fairly regular basis to be troubled by something and will absentmindedly toy with her jewelery.

* Updated Details *

The Thor's Hammer that Brunhilde wears again is made of hammered and forged iron. Compared to the silver pendant that she was wearing before, this one has a much rougher apperance. Following Hilde's illness in early November 2009, she now dresses in more effeminate clothes. The predominant color she wears is white. Her hair, which as grown out over the time since her entering into the Duke's service, is now almost waist length. She now wears it tied back into a french braid with a white ribbon threaded thru the braid on a regular basis. When Hilde wear's skirts, they are ankle length and flowing. On the occasions when she is dressing as she was before her illness, Hilde's hair is always tied back in the braid with a white ribbon in it.

Hilde seems more healthy then she was prior to her illness. Still prone to be caught working more often then not, her expression is lacking the vague sense of sorrow that was in it before. Instead, there is a determined light in her eyes.

Following her rise in rank, Hilde now has a 'motherly' air about her. She also has faint scent of lavender when she is in a good mood. When actively working on something, a scent like mugwort or pachouli is there intermixed with the lavender.

Character Traits and Quirks:

Hilde's demeanor is generally pleasant and courteous. At times, she seems almost formal in her approach to higher ranking individuals. A humble and deeply spiritual woman prior to her Awakening, Hilde's faith has been one of her sources of solidity in the tempest that has come since she Awakened. The other has been her friends and family.  Hilde feels a powerful call to duty and Avalon. When asked about it, she usually does her best to avoid answering the question. It is something that she was, until recently, uncomfortable with.

Hilde embraced House Virdis because she saw in it a measure of her life before her Awakening, being tied to the Earth and nature. Individualistic, proud, and stubborn, Hilde is relentless in her efforts to uphold herself to the standards of her House and her personal code of honor. At times, when coupled with her sense of duty, this leads to some interpersonal conflicts with others.  She looks at House Virdis and sees one of the most human of the Houses. Hilde works to remind herself and others that their humanity remains within them even after they Awakened.

While she could be described as a hard woman, she is also intensely compassionate and nurturing. Hilde mourns loved ones she has lost and is given to passionately expressing her feelings regarding those she holds close. Hilde tends to be quiet when in an unfamiliar or unsettled situation, opting to observe before acting. When uneasy, she tends to toy with her jewelery slightly or toss her hair. As Hilde has progressed in her skill with her knightly gifts, some of her physical mannerisims are vaguely reminiscent of her horses, especially how she tosses her hair from her eyes.

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more to be added later. :)

What are the things that drive them most? What bizarre and unusual traits do they have? How do they usually interact with others?

Favorite Games, Plays, and Publishers

Arthur's Legacy, Zed Revolution, Thought Police Interactive Fiction, Steve Jackson Games, Atlas Games, Chaosium Games, West End Games


My websites

http://arthurslegacy.com, http://creativecommons.org, http://eff.org, http://lp.org


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